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Chasm of Ruin

I spent winter break of my freshman year of high school plauing Realm of the Mad God, an isometric bullet-hell roguelike MMO. Around the end of vacation, my in-game wizard died and I lost all of my tier-12 items, so I abandoned the game. Later on, though, I decided to write an iOS game, and I drew heavily on RotMG's visuals and gameplay. Thus Chasm of Ruin came into being.